
TikTok x USC Spring Class
Project Owner and lead, UX researcher
Overview
TikTok launched Effect House Beta, its public game engine for creating effects. To better understand first time users painpoints and spearhead our education collaborations, I proposed and led a partnership between TikTok and USC, resulting in a 6-month user study through a workshop and Spring course.
What I did
- Established the first University partnership with TikTok that educated students on AR
- Led user research, workshops, and tutorials to provide students with learning resources
- Gathered user feedback from students, identified painpoints, and worked with product team to improve Effect House
- Collaborated with engineering on optimization standards and performance fixes
Impact
- Critical insights into first-time Effect House user challenges
- Gain feedback that directly impacted key Effect House features being implimented, including the visual scripting and tutorial libraries.