Steelcase Virtual Design Workspace
— Animator / 3D Modeler
Maya / Unity
Fall 2016 - Fall 2017
While working at the Mobile and Environmental Media Lab at USC, I collaborated with Scott Fisher and several other researchers ( Perry Hoberman, Joshua Schultz, Mike Kozlowski, Max Kreminski, and Keshav Prasad ) on a project for Steelcase Furniture. Steelcase creates innovative furniture designs and asked our lab to explore the future of collaborative design and production process.
We approached this challenge more experimentally and created a VR design fiction that consists of multiple narrated scenes. Throughout the design fiction the user can set up remote meetings for realtime collaborations with swappable environments, create individual design spaces, and experience their designs in augmented reality. One of the most powerful experiences was the Chair Reveal Scene. We incorporated an augmented reality feature that allowed users to view their designs in the physical world, but we wanted to take it one step farther. By tracking a physical chair and mapping its exact dimensions onto a virtual chair, users can manipulate and "sit" on their virtual chair. This created an opportunity to combine virtual and physical reality in the design process.
Steelcase AR Workspace
Following this phase, we to expand the definition of "workspace" through further exploration of AR. I painted a 3D environment in AnimVR to visualize possible practical uses of AR in the real world. Where does the personal and public space meet in a world where the digital and physical overlap? Can make a workspace be mobile and personalized? In this scene, a wide age range of different groups of people are using AR at a cafe. The couple is ordering food from a waiter who visually presents them their order through holograms in yellow. The couple also have a private space in purple only available to them in which they are planning a vacation. In the background, kids are running through the cafe drawing dragons in their AR space.